- ·
- ·
- ·
- ·
- ·
I started as a developer, worked on digital products used by over one million people, and somewhere along the way realized what truly interested me wasn't writing code. It was understanding how products actually work from the user's perspective.
That naturally pulled me toward production and strategy. Today I work as a Game Producer leading cross-functional teams, managing scope, prioritizing features, and delivering on time. Games became the environment where I put everything I learned about product into practice, with the added complexity of systems, narrative, and player experience.
I have a technical background, a product mindset, and hands-on production experience. I can talk to engineers, designers, and stakeholders, and I know what it means to ship quality work under pressure.