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I Design Games that make people feel something.
Over the past year, I've been developing narrative-driven indie games exploring atmospheric storytelling and player psychology. I've also worked on digital products for 1M+ users, learning how to think systematically about user behavior and cross-functional collaboration.
What drives me is creating emotional experiences through design. Why some games
make you feel dread without showing a monster. Why a level can guide you perfectly
without tutorials. Why certain moments stay with you for years. That's what I want
to master.
I started in Cinematography, which fundamentally shaped how I approach game design.
Guiding player attention through lighting, framing, and composition is second nature.
Every level is a scene, every moment needs rhythm.
I make games. Not professionally (yet), but seriously.
Games are the ultimate design laboratory. They force you to think about feedback loops, progression systems, and player engagement. Every mechanic needs purpose. Every interaction needs meaning.
I use Unreal Engine to experiment with spatial design, atmospheric lighting, and interactive storytelling.
I'm driven by curiosity and continuous learning. If you're building something that makes people's lives genuinely better, let's talk.