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I'm a Designer specializing in Game Design and UX Design. My main focus is on creating highly intuitive, user-centered experiences. I believe the secret is finding the right balance between clarity, usability, and emotional impact. This applies to everything I do, from building accessible interfaces and planning interaction flows to creating content that truly engages people.
My professional background is quite varied, covering Cinematography, 3D Design and Production. This diversity is a key strength because it allows me to connect the team's creative vision with the practical side of implementation. I'm skilled at turning ideas into cohesive, functional products that deliver a polished final experience.
I also have a huge passion for cinema and lighting. I love using Unreal Engine to build scenes with an incredible atmosphere. For me, this is visual storytelling its a powerful tool for boosting immersion and creating a genuine connection between the player and the game's world.
I'm driven by curiosity and a commitment to continuous learning. No matter the project, my goal is always the same: to create experiences that are intuitive, meaningful, and, most importantly, memorable.